OpenStructure
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
menubar_example.py

Shows how to use PyQt to add a menu from within Python and interact with the currently selected objects in the scene menu.

#------------------------------------------------------------------------------
# This file is part of the OpenStructure project <www.openstructure.org>
#
# Copyright (C) 2008-2011 by the OpenStructure authors
#
# This library is free software; you can redistribute it and/or modify it under
# the terms of the GNU Lesser General Public License as published by the Free
# Software Foundation; either version 3.0 of the License, or (at your option)
# any later version.
# This library is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
# FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
# details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with this library; if not, write to the Free Software Foundation, Inc.,
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#------------------------------------------------------------------------------
from ost import gui
from ost.gui import FileLoader
from PyQt4 import QtCore, QtGui
class InitMenuBar(QtCore.QObject):
def __init__(self, menu_bar=None):
QtCore.QObject.__init__(self, menu_bar)
self.scene_selection_ = gui.SceneSelection.Instance()
test_action = QtGui.QAction('Test Menu Point', self)
test_action.setStatusTip('Print Hello World')
test_action.setShortcut('Ctrl+T')
self.connect(test_action, QtCore.SIGNAL('triggered()'), self.TestMethod)
test = menu_bar.addMenu('&Test')
test.addAction(test_action)
def TestMethod(self):
reply = QtGui.QMessageBox()
node_count = self.scene_selection_.GetActiveNodeCount()
if(node_count > 0):
string = "";
for i in range(node_count):
entity = self.scene_selection_.GetActiveNode(i)
string=string + entity.GetName()
reply.setText("Oh, there are selected entities: %s" % string)
else:
reply.setText("This is a test!")
reply.addButton(QtGui.QMessageBox.Yes)
reply.exec_()
menu_bar=gui.GostyApp.Instance().perspective.GetMenuBar()
InitMenuBar(menu_bar)